Once prey has been spotted by one of its eyes, what can only be described as a harpoon, will shoot out of the mouth at its prey, impaling it and pulling it into its maw.
- Searchlights' Document
Vultus Limunaria, (translates to "Lemon Face") dubbed “Searchlights", is a hostile Grand Encounter in Pressure, acting as an uncommon threat to the players in the Hadal Blacksite, but also in the Let-Vand Zone.
Appearance
Searchlights are massive floating creatures, with a large main body, with three long wing-like appendages trailing behind it resulting in a silhouette somewhat alike to a squid. It has four eyes on it's underbelly around its mouth, along with six hooks extending from its mouths. The eyes, wings, and side of its tail are neon orange, whilst the rest of its body appears to be fully black.
Mechanics
Searchlights is a Grand Encounter appearing shortly after the tutorial on how to do generators, roughly around door 70. As its name implies, it has several "Searchlights", in this case, eyes, on the underside of its body which, if the player is spotted, will emit a loud notifying sound similar to that of a whale's call. If the player does not get out of its line of sight quickly enough, it will pierce the player's chest with a harpoon-like mechanism and dragging them into its mouth, killing the player instantly.
Grand Encounter
- See also: Grand Encounters
Searchlights' Grand Encounter opens shortly after the generator tutorial, with a guard being hooked and dragged into the Searchlights mouth. You have to fix 5 (9+ in multiplayer) generators while avoiding Searchlights circling overhead. Searchlights circles around the center of the room searching for prey on the floor. There are several containers and walls you can use to hide from Searchlights, with lockers around the edges of the room, although lockers can be relatively far apart in certain areas. This Grand Encounter is best to be taken slowly, as you aren't punished for doing so and a misstep may cost your life.
Notes
- The Searchlights can be avoided by going into lockers, or by dodging manually, as implied in its document, though the first is significantly less risky.
- It should be noted that Puddles of Void-mass can spawn inside any lockers during the grand encounter. Entering one will result in instant death, even during multiplayer.
- There are also piled boxes scattered where players can crouch and hide under them.
- There is a small delay between when Searchlights spots you and when getting harpooned. This can be used to find a hiding spot and narrowly avoid death.
- There is a very small chance you don’t encounter Searchlights around door 70, but the Final Encounter is always guaranteed
- During the beginning of the encounter, Searchlights circles about half the room during the time it takes to complete a generator.
- As the encounter progresses, Searchlights gets faster per each generator completed.
Final Encounter
Searchlights' Final Encounter opens while swimming out towards the area Trenchbleeder Lucy is lighting up to fix the External Repellant System. While swimming through a cave, a Searchlight can be seen overhead looking down through the cave. Once players make it to the end of the cave, another Searchlight swims in front of the exit, starting the encounter.
Players need to fix 7 (14+ in multiplayer) cables either on the trench floor or inside the underwater caves scattered around. Once enough cables have been fixed, players will then need to flip the switch in the center of the 'arena' and head back to the airlock. Searchlights will be scanning around the entire area looking for any player. Additional Searchlights will spawn once 1/3 and 2/3 of the cables have been fixed, as well as once someone flips the switch in the middle.
Once players make it back to the cave entered from, a Searchlight will hover over the opening in the top and shine its lights inside the cave, moving the lights around to look for anyone. You will need to weave through the lights to make it to the other side.
Once you exit the cave, a Searchlights will come swimming over towards you, right until Trenchbleeder Lucy steps on top of it, killing it instantly.
Notes:
- The Searchlights cannot enter the caves on the seafloor, making the whole area a safe space.
- Each Searchlights moves in a seemingly random path during this encounter, making it more difficult to simply hide behind them.
- The entire area is safe from Parasites, as Lucy's lights kill/discourage them from approaching the player(s).
- This effectively makes the Parasites a border control, meant to keep the player(s) within the area.
- It is recommend that during the "Final Encounter", players should fix cables that are placed in difficult spots to avoid getting killed later on as there will be 3 Searchlights after 2/3 are fixed.
Documents
Document on Searchlights can be found here: Documents/Searchlights
KIA Messages
- "During maintenance of the Lunar equipment, a wild Vultus Luminaria had made their way inside. EXR-P was spotted, hooked, and eaten."
Gallery
Trivia
- Vultus Limunaria translates to "Lemon Face". Unless they were meant to be named Vultus Luminaria which translate to "Face Lights"
- Searchlights' Grand Encounter theme is called "Eyes In The Skies" and its Final Encounter theme is called "Search Party".
- Both Searchlights themes are references to and are based off the ULTRAKILL song "War Without Reason" by Heaven Pierce Her (Hakita).
- Both themes' names are also used for the badges related to the Searchlights.
- Surviving the Searchlights Grand Encounter for the first time will reward the player with the "Eyes In The Skies" Badge.
- There are roughly 350 (at least 349 following the events of the game) ''Searchlights'' in Hadal Blacksite.
- Surviving the Searchlights Ending encounter (and subsequently escaping the Hadal Blacksite) for the first time also rewards the player with the "Search Party" Badge.
- The "harpoon" that shoots out of Searchlights' mouth is actually calcium that it naturally shapes and grows.
- The Searchlights are recognized as wild animals by Urbanshade, and as such, they did not receive a Z-classification like most of the monsters.
- There is a rare chance for Searchlights not to spawn in a round, reason for this is still unknown