Pressure is a ROBLOX multi-player horror game, mostly inspired by DOORS and many other different games such as Iron Lung, ULTRAKILL, and SCP: Containment Breach, officially released by Urbanshade: Hadal Division, on July 7, 2024. It was initially released in beta testing on February 7, 2024.
Overview[]
The game revolves around the dubbed “Expendables”, mostly former prison inmates that have been recruited by Urbanshade to traverse the Hadal Blacksite with the promise of riches and freedom after a site-wide lockdown to retrieve a Crystal while avoiding all the dangerous Monsters that roam free in the facility.
In total, there are 115 rooms to go through. Reaching the 115th room with the Crystal and escaping the Blacksite alive will result in the completion of the game. There are numerous ways to lose, including the many hazards in the abandoned Blacksite and the Monsters who seek to kill you, all making it a rather difficult game.
Categories[]
Expeditions[]
Hadal Blacksite: The year is 2025, you are required to retrieve Z-2 - codename: The Crystal, a highly important asset to Urbanshade
Raveyard: The year is 2024, you are required to shut down Z-563 - codename: The Raveyard, eliminating all Z-563-1, Z-563-2 and Z-564 instances
Failed Hadal Blacksite Mission: Submarine crashes so HQ abandons you but you still arrive, since HQ abandons you your expedition is endless, Z-2 is nowhere to be found due to HQ not giving directives
The Hunted: You are an MR-P setting up for the expendable protocol, you are required to pass through an under-construction area of the blacksite housing an unknown Guardsman named The Crooked, Z-283 Pipsqueak and Z-1264
Monsters[]
Z-13 - codename: "The Saboteour": Z-13 sells items to expendable party members for research they have contained, it is also in possession of many documents in which he gives to you when you die or documents you collect that you can read in the lobby.
Z-17 - codename: "The DiVine": Z-17 instances stay on their grass property, but if personnel invades their space, they will begin to uproot themselves before charging towards the intruder and beating them up and walking back to their grass.
Z-90 - codename: "Wall Dwellers": Z-90 instances hibernate inside of walls, once a prey walks past them, they will emerge from the wall they were hiding in and begin to sneak up behind their victim. If the Z-90 is successful, it will kill them. To stop a Z-90, personnel has to simply spot them.
Z-96 - codename: "Mask Of Sadness": Z-96 is a mask that when worn will begin to assimilate its new host and take control. Currently, Z-779 makes it hide behind a fake door, when this door is opened, Z-96 will attempt to claw them. To evade this, personnel can hear Z-96 behind the door.
Z-283 - codename: "Angler": Z-283 emits a pulse that disrupts electronics, when this happens, personnel is advised to find a hiding spot as Z-283 will rush pass corridors rapidly. Z-283 also has a grey, pink, brown and green which are slightly modified.
- Pinkie: Does not disrupt electronics when nearby
- Froger: Is aware of EXR-P's presence so does a secondary sweep
- Chainsmoker: Extremely slow, emits gases that make personnel exit hiding spot quicker
- Blitz: Extremely fast, disrupts electronics in two waves
- Mirage: Harmless
- Runner: Acts like Z-283
- Ambuscade: Acts like Z-283 Froger but is much quicker and does more sweeps
- Pipsqueak: Exclusive to "The Hunted" expedition, behaves like Z-367 but it will only bang once then rush away
Z-317 - codename: "Eyefestation": Z-317 will swim and stare outside of a window with lots of space, Z-317 will attempt to force personnel to look at them, you must resist. When personnel looks at Z-317, radiation will slowly melt their brains, simply look away.
Z-367 - codename: "Pandemonium": Z-367 behaves similar to Z-283, however if it spots a living organism it will rush towards it and end it. If Z-367 spots personnel within a locker, it will begin ramming its full body into it until the barrier is broke, resist until it loses patience.
Z-432 - codename: "Limited-Time Imaginary Friend": Z-432 is a toy remote that when pressed will summon Z-432-1, a red creature that simply talkes to personnel and will warn when threats are approaching, e.g. Z-283, Z-90, Z-367 or A-60
Z-538 - codename: "Abstract Art": Z-538 are living statues that move every 49 hours to a new spot, most are in herds but if one is to falter behind the herd will come back to pick it up. Z-538 are completely harmless and pose no threat whatsoever.
Z-564 - codename: "Bouncers": Z-564 instances are only found in the Raveyard expedition in which they chase personnel for having skin and organs, or in their words "violating the dress code", personnel can simply dodge them or just straight up run to evade.
Z-565 - codename: "Skelepede": Z-565 is only found in the Raveyard expedition in which it crawls toward personnel in an attempt to bite them to death, Z-565 will also occasionally charge, a simple left r right turn will evade it. Z-565 is bad at turning so just don't move straightly.
Z-566 - codename: "Candlebearers": Z-566 cannot move in light, if they have the smallest light touch them; they will halt. However, if a Z-566 instance is exposed to light too long it will snap out of its stalled position and begin to charge. Z-566-1 are larger variants, light will only slow them down.
Z-628 - codename: "Abomination": Z-628 will chase personnel within sewers, not much is known about this anomaly as it is not in the game yet though has been confirmed to be in the next future update.
Z-779 - codename: "the_p.AI.nter": Z-779 is a rogue AI using internal defence system and ridge speakers to execute personnel, it also makes fake doors to dupe personnel into walking into Z-96. Z-779 occasionally temporarily locks personnel with an enraged Z-317 for around 10 seconds.
Z-1223 - codename: "My Beautiful Wife": Z-1223 is a corpse that makes personnel think its their wife no matter if they are engaged or female. Usually, Z-1223 would make personnel staple animals to her but fortunately no animals are present so it is harmless.
Z-1264 - codename: "Rebarb": Z-1264 will rush out of the dark after waiting patiently for its prey to arrive, it will rush toward it and begin brutalising them, however a simple flash will scare it away.
Z-1932 - codename: "Paranioa's Box": Z-1932 is a box constantly leaking gases that when inhaled intensifies phobias. Z-283 Chainsmoker emits the same gases as Z-1932, resulting in it forcing you out of lockers when it is passing due to Z-283 Chainsmoker intensifying cleithrophobia.
Z-2512 - codename: "My Analog Horror Christmas Tree": Z-2512 is a haunted christmas tree that is responsible for ruining christmas - in the pressure universe. Fortunately, Z-2512 is still in containment so havoc won't be breached.
Z-V0 - codename: "Valcula Void-Mass": Z-V0 is a large clunk of nothingness, summoning different void creatures from its abyss. After Z-13 temporarily powered off its containment's lights that prevented it spawning creatures, it summoned various Z-V06 instances.
Z-V06 - codename: "Puddles of Void-Mass": Z-V06 summoned by Z-V0 hide in lockers hoping to catch personnel off guard, open their locker and swoop in for the kill. Z-V06 can be seen through the locker air holes, audible breathing and liquid dripping from under the locker.
UT-66 - codename: "Gaster": UT-66 sometimes rarely stares behind a busted door, simply glaring at personnel not doing anything. UT-66 can only be viewed by one person, meaning one may see UT-66 and the other can't.
S-Q - codename: "Squiddles": S-Q instances only dwell in dusk and dark areas in which they float around and not harm personnel unless agitated. S-Q can be agitated by either invading its personnel space or exposing it to light.
J-123 - codename: "The Mindscape": J-123 is a vast dimension beyond ours, J-123 is a land inhabited by many gigantic floating gears, pathway tiles and an identical copy of J-123-1. J-123 can only be visited if taken by J-123-4, though there is no way out.
J-123-4 - codename: "The Man From The Mindscape": J-123-4 is a white silhouette of a humanoid shadow with elongated eye. J-123-4 appears for a split second until it is spotted by a secondary observer. J-123-4 has an estimated 0.23% of taking personnel to J-123.
H-26 - codename: "Flesh Prisnopticloset": H-26 is a large set of rotating wardrobes housing gigantic razor sharp teeth laying on a grotesque, fleshy mouth. H-26 is also accompanied by many smaller doors and a pile of a sticky black substance known as "Seek". It is harmless.
D-227 - codename: "Redeemer": D-227 takes the appearance of a revolver that when handle is equipped, will summon a demon known as D-227-1 "The Hanger". When D-227-1 manifests, she will attempt to force D-227 against you and shoot yourself, you must resist else she will move to stab you to death.
A-60 - codename: "Multi-Monster": A-60 is a red face shape shifter found in many games, it emits faint red static before sending a message to personnel and rapidly rushing through, personnel must find a hiding spot during an A-60 instance. Note that A-60 has better sight than Z-283.
Lammelse - dubbed: "Bottomfeeder": Lammelse act similar to Z-565 however, when it manages to capture personnel, the Lammelse will grab them and begin rapidly removing health, personnel must fight back.
Profunudus Jorunna Parva - dubbed: "Deep Sea Bunnies": DSB are domesticated Profundus Jorunna Parava which roam around the blacksite, if personnel encounters these, they can give them an item which they will take and bring back an item they see as equal value.
Vultus Luminaria - dubbed: "Searchlights": Vultus Luminaria have searchlights which they use to detect victims, hook them and eat them. A wild Vultus Luminaria have made their way into the blacksite inside the warehouse, simply avoid the lights.
Navigation AI - dubbed: "Navi AI": The core AI running most mechanical stuff in the blacksite, if angered she will shoot personnel down. She is also in control of the External Repellent System and Trenchbleeders.
Trenchbleeders - Class: Walker: These are gigantic machines programmed to mine minerals found in the Let-Vand zone trenches, however if encountered watch their step as they are able to crush you to death easily.
Parasites: These are critters that dwell outside of light within the Let-Vand zone, green glowsticks have been put in your path to prevent these critters from attacking, don't stray off the path.
Mr. Lopee: This is a ghost of Mr. Lopee who is currently dead, he will occasionally warn you to not get left behind because if you do, the door will shut and Mr. Lopee will chase you and teleport you to your teammates.
Styx: Sometimes rarely will appear behind an unopened door, it serves to be only a jumpscare monster before vanishing in thin air. This monster serves no other purpose other than to scare personnel.
Corpse Trees: These are harmless trees composed of many corpses.
Nightfall: Appears as a wooden chest surrounded by some skeletons, if opened Nightfall will set personnel to lowest amount of health making anything able to instantly kill personnel.
Spectrum: Appears in a rare gambling room where he will sell you a box you can gamble for items including the rare party special, he will also appear in the raveyard and will sell health boost drinks.
Harbinger: When Harbinger is attacking, all lights go red, lockers and drawers will rapidly open and shut and music will begin to play as Harbinger slowly advances toward personnel. Unfortunately, if you encounter this; there is no counter so when encountering give up your soul.
The Educator: When entering the Schoolhouse, the Educator protocol will be initiated in which you have to collect 7-10 notebooks to enter the next room without getting caught by the Educator who only moves a step when he slaps his ruler.
Upper Class Coffin: The Upper Class Coffin opens itself, revealing many spikes and a skeleton as it is a sentient iron maiden, rushes toward victim and shuts, simply dodge its charges.
Corpse Of Bell: The Corpse of Bell only attack in the underwater rooms, it will emerge from the abyss and attempt to drag you into their, it is advised to simply maneuver around its attacks.
Sweeping Angels: Sweeping Angels are friendly janitorial staff that do their job when all eyes are off them, not including CCTV cameras of course, they'll sweep the floor only when not looked at. They are harmless.
The Crooked: A mutated Guardsman who can only move when not looked at, occasionally travels through vents and punches when near an EXR-P. When Pipsqueak is incoming he will hide. He is exclusive to The Hunted expedition
Slenderman: TBA
Hazards[]
Holes & Lava pits: Many holes and some lava pits can be found throughout the Blacksite, evade them at all costs
Electrical Hazards: Some electrical equipment has ceased from functioning and are short circuiting, evade if possible but pipes and levers can fix the problem if they are blocking the path
Fire: Mainly found in the Oxygen Gardens, fire has spreaded across the Blacksite, evade them like pits and holes but fortunately only some damage will be dealt if in contact
Ventilation Fans: Large and small fans can be found in the Blacksite, wait for an open space and hasten before the fan knocks you
High-Pressure Steam: Some pipes have holes in them, occasionally the steam will halt allowing you to pass through however if this does not occur search for a valve to clog the pipes.
Prisoner Diving Gear: The PDG will detonate if you disobey HQ's orders, the ridge speakers' also mess with PDG signals so quickly make your way with speakers in range
Internal Defence System: Hijacked by Z-779, the internal defence system have lasers, if these lasers are triggered the turret will begin shredding its bullets until you die but may need to reload
Items[]
Flashlight: An ordinary flashlight used to navigate through dark areas
Code Breacher: A code breacher can manipulate the keycard reader into thinking you have found the keycard
Lantern: A 360 degreee lightsource
Hand-Cranked Flashlight: A flashlight with low battery life but can be recharged but simply cranking it
Medkit: Heals you 75 hp
Spr-INT: Earns you a temporary speed boost at the cost of -2 hp
Blacklight: A UV flashlight that monsters cannot see
Cocktail 'Perithesene': Heals you 100 hp
Gummylight: A flashlight that has almost no battery life, shake it to refill
Splorglight: A flashlight that can be refilled by shaking it, monsters cannot see it
Notebook: Solve 3 math equations for free items
Toy Remote: Summons Z-432-1
Gravelight: A prototype gummylight, identical in mechanic
BL1 (Neloprophine): Heals you 25 hp
Decoder: Decodes morse code in radios
Dweller Chunk: Gives you a regenerating healthbar
Party Special: Same as Dweller Chunk