The. Panopticon. Must. Hold.
-Pandemonium's Document.
Z-367, codenamed "Pandemonium", is a hostile monster in Pressure, acting as one of the most dangerous threats that players could encounter in the Hadal Blacksite.
Appearance
Pandemonium takes the appearance of a large, brown, distorted face with a cluster of eyes inside its mouth, which is contorted and hanging unnaturally with many tiny, visible teeth. Melted strings of skin appear to connect from its face to its lower jaw. Pandemonium also has a slight chromatic aberration effect.
Mechanics
Pandemonium's entry mechanic is the same as the Node Monsters' (excluding Pinkie) entry mechanic, in that when spawning, it will cause the lights to flicker, warning players to hide.
Note: Pandemonium's initial movement speed is slower than Angler and most of its variants, its speed is akin to that of Chainsmoker, but slightly faster.
If a player is seen by Pandemonium at all at any time, Pandemonium will become aggravated and increase speed significantly to attack said player. Once you are spotted, your only hope is getting into a locker, as it will pathfind to your exact location regardless once you are seen.
On top of this, if Pandemonium spots the player while they are at a location with no clear path to them, it will begin levitating to chase after the player, with no limit as to where it can or cannot move in this state. This can be observed if Pandemonium ever spawns in the place of one of the Angler variants while on the bridge separating the Blacksite and The Ridge.
If you are hiding in a locker, you will be forced into a minigame requiring the player to keep their cursor on the white indicator. Your cursor will slowly go away from it, while Pandemonium slamming the locker causes the cursor to fling in random directions chaotically on the screen.
The player will lose energy unless their cursor is on the point in the middle of the screen, which restores energy. If the player runs out of energy, Pandemonium will rip the player out of the locker, killing them instantly.
Strategy
- A player can survive Pandemonium by hiding in a locker and surviving its minigame, or by gaining full cover inside a side room or vent.
- Pandemonium's vision is greater than other Node Monsters, meaning it can see players from an absurdly long range (approx. the length of the Zeal Lava Cave) if there is nothing between them. Attempting to hide in corners or keeping a distance from it without anything shielding you from its view will cause you to be spotted.
- If you hide somewhere that is not inside a locker, make sure that your entire body is not visible to Pandemonium, as even a small bit of your body being exposed will cause you to be spotted by it.
- Being spotted by Pandemonium does not mean immediate death, as Pandemonium has to reach the player before killing them. This gives the player a short moment to find a locker to hide. Failing to hide will result in death, as Pandemonium will rush to whatever position the player is currently at since it is impossible to outrun it.
- (Console) On console, it is extremely difficult to survive Pandemonium's locker minigame. It is highly recommended to set the Roblox camera sensitivity up and use the right joystick to control the white circle in the locker minigame.
- (PC) If you experience difficulties surviving Pandemonium's minigame, try to make your Roblox tab smaller (Restore Down), this will reduce the area your mouse has to move to reach the center and increase or decrease your Roblox sensitivity to your liking.
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KIA Messages
- "EXR-P was spotted by Z-367 and hunted down."
- "EXR-P was consumed by Z-367 after being spotted. As usual, no remains."
Gallery
General
Gameplay
Trivia
- Pandemonium is a direct reference to the Flesh Panopticon of Hakita's ULTRAKILL.
- This is further proven in Pandemonium's document, where it is highlighted in red "The Panopticon. Must. Hold." at the bottom.
- Surviving Pandemonium's minigame for the first time will reward the player with the "WAR" badge.**This, alongside the monster's name, is a reference to the "WAR/PANDEMONIUM" album from ULTRAKILL.
- Surviving Pandemonium's attack without being spotted (not hiding inside a locker) for the first time will reward the player with the "D-Rank" badge, as well as the "Pandemonium" Jumpsuit.
- This is yet another reference to ULTRAKILL, with the badge itself reflecting the rank screen at the end of a level, being all Ds.
- Pandemonium can spawn after Door 19.
- Pandemonium's old name was "Rebound".
- Pandemonium has three themes. They are titled "Wait of The World", "Persistence" and "Knock Knock".
- "Wait Of The World" is a reference to ULTRAKILL's P-2 level, which has the same name.
- Each song has its own "level", each having its difficulty and where the intensity starts with the cursor flinging around.
- Pandemonium's ambience sounds came from a "track" in Iron Lung, called "It Wakes".
- Despite being very similar to Angler and its variants, Pandemonium is not an Angler variant and is a separate entity.
- Both Pandemonium's and Froger's jumpscares have tiny appearance differences from their normal non-jumpscare appearance. Pandemonium's jumpscare appearance has its pupils (in the eye sockets) shrink into tiny circles, while its standard appearance has the inverse effect, with its mouth eyes being circles.
- Witnessing Pandemonium as a dead spectator will always have its appearance in its unengaged state, and will disappear from a room after passing it. If a player is inside a locker, said spectator will not be able to witness the minigame.
- This is because Pandemonium's movement is client-side
- Pandemonium is the second-rarest entity in the game, behind Multi-Monster.
- Pandemonium's behavior does not change in The Ridge, however, its sounds will be heard from farther away.
- Pandemonium's sprite has 29 visible eyes.
- Pandemonium can potentially spawn in the bridge leading to the entrance of The Ridge where Angler normally would, which will result in it finding you, passing the bridge like Angler would for some reason instead of locking on to you instantly, and then will go across the bridge to kill you. This can also happen with Chainsmoker, although it will not kill you as its hitbox is much smaller.
- Pandemonium is a client-sided entity, meaning the entity's "killstate" is only relative to the player.
- Doors cannot be opened until everyone is done dealing with Pandemonium.
- It is possible that Pandemonium's attacking noise is used for most of the anglers (excluding Froger and Pinkie). However, this has not be confirmed yet.
- If Deaf Mode is enabled in the settings, Pandemonium's arrival will be signified with distinctive red smog covering the player's screen.
- Pandemonium travels through a room as a standard node monster would, and then rebounds off of hitting the door and leaving the bounds of the map, despawning.
- Pandemonium is the inspiration for the meme "Expendable at Door 30" or "Waiter! Waiter! One Pandemonium Door 30 Please!", poking fun at the idea that the latter would have an increased spawn chance on Door 30.
- In The Ridge, it is possible that you can be trapped inside of a locker by Pandemonium inside of a death zone.