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"There has not been an official designation given."
This article is a stub. This article is considered a stub due to: “Needs more Locations”. |
After this discovery, Urbanshade quickly swooped in to blacklist the newly discovered information before the maps of the world could be updated.
- The document for the Let-Vand Zone
The Hadal Blacksite is the central location in Pressure, serving as the main point of interest the players visit during the events of the story.
Overview
The Hadal Blacksite is a testing facility constructed by Urbanshade to conduct experiments and testing. Located in the Let-Vand Zone, the site began construction in 1962 and was finished by 1974.
After the containment breach caused by Sebastian Solace aka Z-13 , the facility is left in a state of abandonment, with monsters roaming the halls. The events of the normal expedition is set after this breach, with players being tasked with exploring the Blacksite, securing any loose assets, and retrieving the crystal in exchange for their freedom and a sum of cash.
Points of Interest
The Hadal Blacksite is home to several different unique points of interest, each location having significance to the story of Pressure. These points of interest include:

* The bridge leading to the control room.
- Sebastian’s Shop, a makeshift shop run by Sebastian Solace, the one who incited the lockdown.
- The Submarine Docks, two of the many docks leading into the Hadal Blacksite.
- The Airlock, one of the only safe openings to the Let-Vand Zone.
- The Abyss, the open trenches of the Let-Vand Zone, where Trenchbleeders will be located.
- The Control Room, the home of the main power source of the Hadal Blacksite, the crystal.
- The Ridge, the last stretch between securing the crystal and escaping the Blacksite.
- Room Types
There are also numerous different types of rooms throughout the Blacksite, with each room type having a chance to be generated in a run. These room types include:

* One of the catwalks in the Hadal Blacksite.
- River Rooms, many walkways along the side of an underground river.
- The Trench Tunnels, a series of open-glass shark tunnels allowing observation into the Let-Vand Zone and it's sea floor.
- Flooded Rooms, a series of flooded hallways and rooms.
- Maintenance Tunnels, a series of claustrophobic back rooms comprised of pipes and concrete.
- The Oxygen Gardens, the main oxygen source of the Blacksite, is home to The DiVine.
- The Server Farms, the heart of the Hadal Division’s online network.
- Back Area, a collection of hallways and catwalks to walk through interchangeably under the main hallways.
- The Ridge, a series of rooms from the Ridge before heading back into the Blacksite.
- Heavy Containment, the containment area for Urbanshade’s dangerous miscellany.
- The Sewers, a large sewer system with a halted flow below the player, the pipes still work and produce loud sounds though (probably due to the lockdown)
- The Dredge, a series of rooms flooded with waist-high waters.
- The Hotel, a series of rooms similar in design to the game Doors
- The Flesh Mines, Urbanshade’s mining operation being conducted in the carcass of a colossal serpent.